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The heart update

A heart in every world

Rev Rush 1.4.0 · 30 October 2026 · free update for every player

Rev Rush 1.4 hides a heart in every one of the 21 worlds — and each heart moves its own way. One parachutes down, one swings on a vine, one rides a bubble out of a vent, one slides over the ice and leaps into a crack. Catch it for an extra life. Catch seven in a run and you earn a revive. Catch all 21 and every run starts with one.

How the heart moves in each world

Every heart is placed so that it can be caught without dying — this was checked for every world, on the first three laps, with both vehicles. Some sit low and just need good timing, some hang high and need the full jump, and from the Volcano on a hole or an obstacle waits next to them.

#WorldThe heart
1DayParachutes down and hangs at riding height — the one heart you catch without a jump.
2NightFalls like a leaf, swaying left and right.
3StormThe wind blows it in sharp zigzags.
4SnowSpirals down like a snowflake.
5SeaFloats on a wave that carries it towards you.
6MountainsRolls off the slope and bounces towards you.
7VolcanoA lava geyser spits it out of a pit — the lava glows first.
8SpaceOrbits a point like a satellite, low over a crater.
9JungleSwings on a vine above the river.
10Neon CityFlickers between three neon spots above a shaft.
11CastleLaunched from far away in a high catapult arc.
12UnderwaterRides a rising bubble out of a vent.
13New YorkRides a window cleaner's lift, up and down.
14Sky HighA bird carries it and swoops down once.
15FactoryRuns a loop on a conveyor belt.
16ForestHops towards you like a squirrel, right behind a stump.
17Kids RoomA yo-yo on a string: quick down, quick up.
18CaveFlies a figure eight like a bat.
19Toxic SwampA shy wisp that reads you early: ride on the ground and it stays high, jump and it drops low.
20Glacier CaveSlides over the ice and leaps into a crack — catch it with an early, long jump.
21Magic ForestTeleports between four spots in a fixed order you can learn.

Hearts, revives and the album

Heart = extra life

Each heart is an extra life, up to three. A heart saves you from a crash and even catapults you back out of a hole. With all three lives full, a heart pays a HEART BONUS of 25 coins instead.

Every 7th heart is a revive

Every 7th heart you catch in a run earns a revive — they do not have to come in a row. A counter under your lives shows how close you are. The 6th and the 7th heart glow gold and are a little harder to reach.

The heart album

Every world's heart you catch goes into your heart album in Teleport. Fill all 21 and every run starts with an extra revive — for good.

Shooting stars and bouncing shields

Shooting star = turbo

Shooting stars are three times as common and dive in from the sky: jump to grab one for 2.5 seconds of TURBO. You ride faster, smash through every obstacle and pull in coins like a magnet. Only holes still count. Every 7th star in a run also earns a revive, with its counter in the same spot as the heart counter.

Shields bounce

Shields bounce down the road — time your jump to catch one. A shield takes one crash for you. You can carry up to three; it does not help against holes.

What saves you first

After a crash: first your shield, then a heart, then a revive. In a hole: first a heart, then a revive. You can hold up to three of each; anything extra turns into 25 coins.

The guide behind the ? button

Rev Rush 1.4 has a ? button under the garage, on the title screen, in the pause menu and after every run. It opens a full guide to the game — the two vehicles, every kind of obstacle, hearts, shields, stars and revives, the Store, the garage, the leaderboard and everything Premium adds — in all 20 languages of the game, drawn over the skies of all 21 worlds with every world's racer passing by. The English guide is also here: How to play.

For Premium players

Haptic terrain, right next to the Hover

Feel the road in your hands: each of the 21 worlds has its own surface — sand hums softly, mountain gravel shakes, ice glides until it cracks, the factory pounds in rhythm, and in space you almost float. The rumble follows your speed and goes quiet the moment your wheels leave the ground. In 1.4 it sits right after the Hover in the Store and in the Premium offer. On iPhone.

Change direction

Premium players can buy a direction change in the garage for 200,000 coins and ride the whole game from right to left.

The Hover at bike speed

The Hover now starts in world 1 at the same speed as the bike, in the same worlds — with one extra boost in mid-air and a leaderboard of its own.

Fairer and smoother

The rest of the story is on How to play, the 1.3 update on Made for iPhone Duo, and every world on Worlds.

Questions

What is new in Rev Rush 1.4?

A heart in each of the 21 worlds, each moving its own way. Every 7th heart and every 7th shooting star in a run earns a revive, a full heart album gives every run an extra revive, shields bounce along the road and shooting stars dive from the sky. The game also gets a full guide behind its ? button.

How do I get a revive?

Catch 7 hearts or 7 shooting stars in one run, fill the heart album with all 21 world hearts, or buy the revive upgrade in the Store for 100,000 coins. Premium gives the upgrade right away.

How many lives can I carry?

Up to 3 hearts, 3 shields and 3 revives. The limits are the same for every player, Premium included. Anything extra turns into 25 coins.

Does Premium give more lives?

No. Premium gives a shield, a life and a revive at the start of every run straight away, which every player can also buy with coins. It never raises the limits, so the leaderboard keeps comparing rides and not receipts.

Where is the guide?

Tap the ? button on the title screen, in the pause menu or after a run. The guide is in all 20 languages of the game, and in English on revrush.net/how-to-play/.

When did Rev Rush 1.4 come out?

Rev Rush 1.4.0 came out on the App Store on 30 October 2026, as a free update for every player.

Get Rev Rush on the App Store

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