The heart update
A heart in every world
Rev Rush 1.4.0 · 30 October 2026 · free update for every player
Rev Rush 1.4 hides a heart in every one of the 21 worlds — and each heart moves its own way. One parachutes down, one swings on a vine, one rides a bubble out of a vent, one slides over the ice and leaps into a crack. Catch it for an extra life. Catch seven in a run and you earn a revive. Catch all 21 and every run starts with one.
- 21 hearts, one per world, each with its own path
- 7 hearts or 7 shooting stars in a run earn a revive
- 3 hearts, shields and revives at most — for everyone
- 21/21 in the heart album: an extra revive in every run
- 3× as many shooting stars as before
- 20 languages in the new guide behind the ? button
How the heart moves in each world
Every heart is placed so that it can be caught without dying — this was checked for every world, on the first three laps, with both vehicles. Some sit low and just need good timing, some hang high and need the full jump, and from the Volcano on a hole or an obstacle waits next to them.
| # | World | The heart |
|---|---|---|
| 1 | Day | Parachutes down and hangs at riding height — the one heart you catch without a jump. |
| 2 | Night | Falls like a leaf, swaying left and right. |
| 3 | Storm | The wind blows it in sharp zigzags. |
| 4 | Snow | Spirals down like a snowflake. |
| 5 | Sea | Floats on a wave that carries it towards you. |
| 6 | Mountains | Rolls off the slope and bounces towards you. |
| 7 | Volcano | A lava geyser spits it out of a pit — the lava glows first. |
| 8 | Space | Orbits a point like a satellite, low over a crater. |
| 9 | Jungle | Swings on a vine above the river. |
| 10 | Neon City | Flickers between three neon spots above a shaft. |
| 11 | Castle | Launched from far away in a high catapult arc. |
| 12 | Underwater | Rides a rising bubble out of a vent. |
| 13 | New York | Rides a window cleaner's lift, up and down. |
| 14 | Sky High | A bird carries it and swoops down once. |
| 15 | Factory | Runs a loop on a conveyor belt. |
| 16 | Forest | Hops towards you like a squirrel, right behind a stump. |
| 17 | Kids Room | A yo-yo on a string: quick down, quick up. |
| 18 | Cave | Flies a figure eight like a bat. |
| 19 | Toxic Swamp | A shy wisp that reads you early: ride on the ground and it stays high, jump and it drops low. |
| 20 | Glacier Cave | Slides over the ice and leaps into a crack — catch it with an early, long jump. |
| 21 | Magic Forest | Teleports between four spots in a fixed order you can learn. |
Hearts, revives and the album
Heart = extra life
Each heart is an extra life, up to three. A heart saves you from a crash and even catapults you back out of a hole. With all three lives full, a heart pays a HEART BONUS of 25 coins instead.
Every 7th heart is a revive
Every 7th heart you catch in a run earns a revive — they do not have to come in a row. A counter under your lives shows how close you are. The 6th and the 7th heart glow gold and are a little harder to reach.
The heart album
Every world's heart you catch goes into your heart album in Teleport. Fill all 21 and every run starts with an extra revive — for good.
Shooting stars and bouncing shields
Shooting star = turbo
Shooting stars are three times as common and dive in from the sky: jump to grab one for 2.5 seconds of TURBO. You ride faster, smash through every obstacle and pull in coins like a magnet. Only holes still count. Every 7th star in a run also earns a revive, with its counter in the same spot as the heart counter.
Shields bounce
Shields bounce down the road — time your jump to catch one. A shield takes one crash for you. You can carry up to three; it does not help against holes.
What saves you first
After a crash: first your shield, then a heart, then a revive. In a hole: first a heart, then a revive. You can hold up to three of each; anything extra turns into 25 coins.
The guide behind the ? button
Rev Rush 1.4 has a ? button under the garage, on the title screen, in the pause menu and after every run. It opens a full guide to the game — the two vehicles, every kind of obstacle, hearts, shields, stars and revives, the Store, the garage, the leaderboard and everything Premium adds — in all 20 languages of the game, drawn over the skies of all 21 worlds with every world's racer passing by. The English guide is also here: How to play.
For Premium players
Haptic terrain, right next to the Hover
Feel the road in your hands: each of the 21 worlds has its own surface — sand hums softly, mountain gravel shakes, ice glides until it cracks, the factory pounds in rhythm, and in space you almost float. The rumble follows your speed and goes quiet the moment your wheels leave the ground. In 1.4 it sits right after the Hover in the Store and in the Premium offer. On iPhone.
Change direction
Premium players can buy a direction change in the garage for 200,000 coins and ride the whole game from right to left.
The Hover at bike speed
The Hover now starts in world 1 at the same speed as the bike, in the same worlds — with one extra boost in mid-air and a leaderboard of its own.
Fairer and smoother
- The heart and revive upgrades in the Store now cost 100,000 coins, the same as the shield.
- One tap, one jump: a quick double tap no longer launches the bike twice.
- Every obstacle pattern was checked frame by frame at 60 frames a second: each one leaves at least a tenth of a second to jump.
- The bats that turn around and come back can now be jumped.
- Long names, crowns and big scores fit neatly on the leaderboard.
- The title screen opens in a random world each time.
- The official Rev Rush logo in gold foil.
The rest of the story is on How to play, the 1.3 update on Made for iPhone Duo, and every world on Worlds.
Questions
What is new in Rev Rush 1.4?
A heart in each of the 21 worlds, each moving its own way. Every 7th heart and every 7th shooting star in a run earns a revive, a full heart album gives every run an extra revive, shields bounce along the road and shooting stars dive from the sky. The game also gets a full guide behind its ? button.
How do I get a revive?
Catch 7 hearts or 7 shooting stars in one run, fill the heart album with all 21 world hearts, or buy the revive upgrade in the Store for 100,000 coins. Premium gives the upgrade right away.
How many lives can I carry?
Up to 3 hearts, 3 shields and 3 revives. The limits are the same for every player, Premium included. Anything extra turns into 25 coins.
Does Premium give more lives?
No. Premium gives a shield, a life and a revive at the start of every run straight away, which every player can also buy with coins. It never raises the limits, so the leaderboard keeps comparing rides and not receipts.
Where is the guide?
Tap the ? button on the title screen, in the pause menu or after a run. The guide is in all 20 languages of the game, and in English on revrush.net/how-to-play/.
When did Rev Rush 1.4 come out?
Rev Rush 1.4.0 came out on the App Store on 30 October 2026, as a free update for every player.
The text of this site may be quoted with attribution to revrush.net.