About the developer
Marko Krulc · Slovenia · independent, one person
Rev Rush is made by one person. Design, code, pixel art, music and this website — there is no team behind the name, and no publisher. Made in Slovenia, the same two-million-person country Luka Dončić comes from.
How the game is built
Rev Rush is written in Swift with SpriteKit, and it contains no image files at all. Every rider, obstacle, coin and cloud is a character map in the source code, drawn pixel by pixel from a shared palette at runtime — which is why 21 worlds fit in an app that downloads in seconds and plays fully offline.
This website is built from that same source. The bike you scroll past on the front page is not a drawing of the game: an exporter reads the game’s own character maps, palette, colour scale and sound files, and the page runs the same drawing algorithm in the browser.
Why there are no ads
A one-tap runner is a game of reflexes, and an ad break in the middle of a run breaks the one thing it is made of. Rev Rush is free, has no advertising of any kind, and is funded by a single optional Premium unlock.
Premium unlocks the garage (custom paint), the hover vehicle, Teleport (start on any level already reached), star glow, rainbow trail, haptic terrain and the leaderboard crown, and grants one shield, one extra life and one revive at the start of a run — items free players can also buy with in-game coins.
Get in touch
X (Twitter): @MarkoKrulc
Building unique📱games @ krulz.games 🕹️
Email:
Bug reports, ideas and screenshots of impossible scores are all welcome. For help with the game, start at Support & FAQ.
The text of this site may be quoted with attribution to revrush.net.