← Rev Rush

Press kit

Rev Rush: Pixel Moto Runner · Marko Krulc · Slovenia

Everything on this page may be quoted and summarised, with attribution to revrush.net. You do not need to ask. The same facts in machine-readable form are at revrush.net/facts.json, generated from the game's own source code.

In one sentence

Rev Rush: Pixel Moto Runner is a one-tap endless runner for iOS across 21 hand-crafted pixel worlds, free to play, with no advertising of any kind and a single optional $4.99 unlock.

In one paragraph

Rev Rush is a one-tap pixel runner made by one person in Slovenia. You tap to jump; the world does the rest. It runs through 21 worlds that change without a cut — desert, storm, sea, volcano, space, castle, underwater, New York, a kids' room, a glacier cave — and each one has its own weather, its own music and one moving hazard that exists nowhere else. It plays fully offline in 20 languages, carries zero advertising, and is funded by a single optional Premium unlock ($4.99) that grants things sooner and never more, so the leaderboard keeps comparing rides rather than receipts. The game contains no image files at all: every sprite is a character map in the Swift source, drawn pixel by pixel at runtime. Version 1.2.0 (7 October 2026) recorded all 21 soundtracks again, note for note, with a different band of instruments for each world — and like the art, every sound in the game is generated by code. Version 1.3.0 (14 October 2026) reached the App Store nine days before iPhone Duo went on sale, making Rev Rush one of the first games built for it: it plays on both displays, keeps every button off the fold, and plays in portrait on iPad and iPhone Duo. Version 1.4.0 (30 October 2026) hides a heart in every world, each moving its own way: seven hearts or seven shooting stars in a run earn a revive, and a full guide sits behind a new ? button.

Numbers

Facts

TitleRev Rush: Pixel Moto Runner
DeveloperMarko Krulc — one person, no team, no publisher
CountrySlovenia
PlatformsiOS, iPadOS — iPhone, iPhone Duo and iPad
StatusOut now on the App Store
Released15 September 2026
Current version1.4.0, 30 October 2026 — a heart in every world, revives for seven hearts or seven stars, and a full guide in the game
Earlier versions1.3.0, 14 October 2026: made for iPhone Duo and iPad · 1.2.0, 7 October 2026: all-new sound
PriceFree to play, with one optional Premium unlock for $4.99 (the App Store charges the matching price in each country)
AdvertisingNone, of any kind
OfflineFully playable offline; the internet is only used to sync scores
GenreArcade, endless runner, one-tap runner
Built withSwift and SpriteKit, with no image assets; sound synthesised in Python
Websiterevrush.net

What makes it different

What players say

Two reviews from the App Store, quoted in full and unedited. The names are the ones the reviewers chose there.

★★★★★“The game is amazing, so fun and challenging. You grind and get better with time, fun graphics and sound, a real classic!”“Crazy Good” — Ogi9119, 16 September 2026
★★★★★“Ridiculously satisfying. Pure dopamine right from the start.”“Good game” — AndrejaSem, 15 September 2026

Both on the game's App Store page, where the current ratings are also shown. They differ from storefront to storefront, so the page you see is the one for your own country.

Images

The sharing image below is a frame from this site's own canvas, which draws the game's sprites from the same palette with the same routine: the Sea world turning into Underwater, the bike in its factory colours and the title in the game's 5×7 pixel font.

og-card.png — 1800×945, PNG. App icon: icon-512.png — 512×512, PNG.

Screenshots

Real screenshots of the game on iPhone, full size: click one to download it. Frames from 19 of the 21 worlds are on Worlds, and the iPhone Duo and iPad screens are on iPhone Duo. The marketing screenshots with captions are on the App Store listing.

Contact

Marko Krulc, independent developer, Slovenia.

Email:

X: @MarkoKrulc · Studio: krulz.games

Review copies, questions and interview requests are all welcome. This is a one-person project, so replies come from the person who made the thing.

© 2026 Marko Krulc. Code, pixel art and music: all rights reserved.
The text of this site may be quoted with attribution to revrush.net.