Press kit
Rev Rush: Pixel Moto Runner · Marko Krulc · Slovenia
Everything on this page may be quoted and summarised, with attribution to revrush.net. You do not need to ask. The same facts in machine-readable form are at revrush.net/facts.json, generated from the game's own source code.
In one sentence
Rev Rush: Pixel Moto Runner is a one-tap endless runner for iOS across 21 hand-crafted pixel worlds, free to play, with no advertising of any kind and a single optional $4.99 unlock.
In one paragraph
Rev Rush is a one-tap pixel runner made by one person in Slovenia. You tap to jump; the world does the rest. It runs through 21 worlds that change without a cut — desert, storm, sea, volcano, space, castle, underwater, New York, a kids' room, a glacier cave — and each one has its own weather, its own music and one moving hazard that exists nowhere else. It plays fully offline in 20 languages, carries zero advertising, and is funded by a single optional Premium unlock ($4.99) that grants things sooner and never more, so the leaderboard keeps comparing rides rather than receipts. The game contains no image files at all: every sprite is a character map in the Swift source, drawn pixel by pixel at runtime. Version 1.2.0 (7 October 2026) recorded all 21 soundtracks again, note for note, with a different band of instruments for each world — and like the art, every sound in the game is generated by code. Version 1.3.0 (14 October 2026) reached the App Store nine days before iPhone Duo went on sale, making Rev Rush one of the first games built for it: it plays on both displays, keeps every button off the fold, and plays in portrait on iPad and iPhone Duo. Version 1.4.0 (30 October 2026) hides a heart in every world, each moving its own way: seven hearts or seven shooting stars in a run earn a revive, and a full guide sits behind a new ? button.
Numbers
- 21 worlds, each with its own music
- 20 languages
- 0 ads, ever
- 1 optional unlock
- 2 vehicles: moto and hover
- 51 garage colours over 5 zones
- 179 sprites, all character maps
- 0 image files in the game
- 0 recorded sounds — all synthesised
Facts
| Title | Rev Rush: Pixel Moto Runner |
| Developer | Marko Krulc — one person, no team, no publisher |
| Country | Slovenia |
| Platforms | iOS, iPadOS — iPhone, iPhone Duo and iPad |
| Status | Out now on the App Store |
| Released | 15 September 2026 |
| Current version | 1.4.0, 30 October 2026 — a heart in every world, revives for seven hearts or seven stars, and a full guide in the game |
| Earlier versions | 1.3.0, 14 October 2026: made for iPhone Duo and iPad · 1.2.0, 7 October 2026: all-new sound |
| Price | Free to play, with one optional Premium unlock for $4.99 (the App Store charges the matching price in each country) |
| Advertising | None, of any kind |
| Offline | Fully playable offline; the internet is only used to sync scores |
| Genre | Arcade, endless runner, one-tap runner |
| Built with | Swift and SpriteKit, with no image assets; sound synthesised in Python |
| Website | revrush.net |
What makes it different
- No image files. The whole game's art is character maps and a 36-entry palette in the source code, drawn at runtime. The exported data is public: sprites.json. See How it's made.
- No recorded sound either. Every note and every effect is synthesised by code. In 1.2 all 21 soundtracks were transcribed from the old ones and recorded again, note for note, each world with its own band — taiko and trombones in the volcano, a theremin in space, a muted trumpet in New York. Hear 1.1 and 1.2 side by side on Sound.
- This website runs the game's code. The bike you scroll past on the front page is drawn by the same algorithm on the same data, not redrawn by hand.
- 21 signature hazards. Every world owns one moving hazard that appears in no other world — a wave of lava, a swordfish that aims at your current height, a chain of crates with exactly one gap. Full list on Worlds.
- 21 worlds you can feel. With Premium, haptic terrain runs a rumble under the wheel with bumps across it, and every world has its own: sand hums, mountain gravel is the roughest, factory plates land like a metronome, a glacier cracks. It rises with speed and stops in mid-air. Needs an iPhone with a Haptic Engine.
- 21 hearts, one per world. From 1.4 every world hides a heart with its own path — a parachute, a vine, a bubble, a crack in the glacier — and every heart was checked to be catchable without dying. Full list on Rev Rush 1.4.
- Premium is not pay-to-win. A paying rider gets a shield, a life and a revive at the start of every run sooner — free players can buy the same items with in-game coins — and the limits are the same for everyone: three of each.
- No ads and no cookies by default. The site counts visits without cookies, loads Google Analytics only if a visitor says yes, and the game has no advertising at all.
What players say
Two reviews from the App Store, quoted in full and unedited. The names are the ones the reviewers chose there.
★★★★★“The game is amazing, so fun and challenging. You grind and get better with time, fun graphics and sound, a real classic!”“Crazy Good” — Ogi9119, 16 September 2026
★★★★★“Ridiculously satisfying. Pure dopamine right from the start.”“Good game” — AndrejaSem, 15 September 2026
Both on the game's App Store page, where the current ratings are also shown. They differ from storefront to storefront, so the page you see is the one for your own country.
Images
The sharing image below is a frame from this site's own canvas, which draws the game's sprites from the same palette with the same routine: the Sea world turning into Underwater, the bike in its factory colours and the title in the game's 5×7 pixel font.
og-card.png — 1800×945, PNG. App icon: icon-512.png — 512×512, PNG.
Screenshots
Real screenshots of the game on iPhone, full size: click one to download it. Frames from 19 of the 21 worlds are on Worlds, and the iPhone Duo and iPad screens are on iPhone Duo. The marketing screenshots with captions are on the App Store listing.
Contact
Marko Krulc, independent developer, Slovenia.
Email:
X: @MarkoKrulc · Studio: krulz.games
Review copies, questions and interview requests are all welcome. This is a one-person project, so replies come from the person who made the thing.
The text of this site may be quoted with attribution to revrush.net.